Multitouch Sphere and Multithump at Tent Digital

At tent digital (part of tent digital) last week, we showed the multitouch sphere I've been working on. The sphere itself is a product by Pufferfish So we put a camera in it and some IR lighting. I wrote an interactive artwork thingy, which was basically a particle system that drove something called a Voronoi diagram.

Also, I reworked my iPhone app, thump to run on a multitouch table, with 3 separate grids, to allow 3 people to play it at once. I had some depth sensors to work out whether there was someone standing there, and for it to act accordingly.

Apologies for the blurry photos! Multitouch spheres don't take kindly to flash photography.

Physical Sequencer

I wrote the software for a physical sequencer as part of Yamaha/RCA's exhibition at Chappell's of Bond Street. It was Giuseppe Guerriero's concept and Stefan Dzisiewski-Smith did the electronics.

Basically it was a step sequencer with 7 rows of 8 cells. Each cell has a depth sensor with which you can turn the cell on or off. The cells each have a light indicating whether they're active or not and a light indicating the which part of the sequence you're on.

All these sensors went into a single arduino, then into a PC running openframeworks with an adapted version of thump, my iPhone sequencer.

Other news, I got onto the next stage of the Design London Incubator. 10 down 10 to go.

Capture AV - RELEASED!!

My latest experiment - giving Capture, my audio sampler, video capability. It means you can record lots short pieces of audio and video, directly assigning them to midi (or qwerty) keys as you record, then sequence them using Logic or Ableton.

UPDATE: Download it here for Mac and Windows.

This program exports BMP's and the audio is rendered as a WAV, then you can stick everything together with Quicktime.

I want to do some more stuff with it. The example above is very choppy, but it's a test so that's ok. If anyone's interested in collaborating to see where we can take this tool, let me know!

introducing... THUMP

One of the things I've been working on recently is a sequencer/synthesizer for the iPhone called THUMP.

"Thump is the ultimate pocket groove box for your iPhone or iPod Touch.

The intuitive interface allows you to dive in straight away to make music in seconds, then explore the wide array of options and settings to tweak your sound to perfection. Ideal as a musical sketch pad or a live performance tool."

I wrote it in openFrameworks, so it cross compiles on the Mac, so you can download the Mac version here if you'd like to try it. iPhone and Windows versions coming soon. Almost everything totally cross-compiles between Mac and iPhone. It's the future.

For this, I had to write a bit of code for getting sound streams in and out of the iPhone, which you can download here.

What I Done

In the last couple of months I've been working on a bunch of different projects:

  • Tutoring at the Royal College of Art on the IDE course
  • Working on the business side of my re:voice project - got through to the second round of the Design London Incubator
  • Multitouch table apps for a phone company - 2 video browsers and a map browser, all in Flash/AS3 - top secret
  • Putting the finishing touches of a site for Aldeburgh Music.
  • My iPhone app, featured below somewhere, which I'm trying to turn into something more grown up
  • Coding Adrian Westaway's Magic Light
  • Designing some electronic jewelry for a script-writer and a business angel. - top secret
  • Played the Mighty Sounds festival in Czech Republic with my band Down I Go

Can't really say much about these because I promised I wouldn't. The most help I gave to an RCA project was for Isabel Lizardi, who had constructed a grid of 126 syringes which you can move up and down to create a 3D relief. What I had to do was create a method of digitizing the positions of these syringes and display them mapped onto 3D surface on a screen. For this I used processing, a black background and lots of reflective dots.

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