An interactive projection mapping project for Nokia in Covent Garden. We put a wireless CCTV camera in a car infront of the projection mapping and sent the video signal up to where the projector was (30m away), my software did some face tracking and a hybrid thresholding/optical flow to spawn arrows from peoples' movement. The arrows had to be "on brand" - i.e. not crash into each other, have the right kinetic properties etc.
My iPhone app, thump in it's multi-player, multitouch table form, the second version (graphics by David Sweeney - thanks!), for Seeper. It was at the V&A over the weekend (a few weekends ago). Got some new sounds for it courtesy of Alex Tennyson and Paul Jones.
SampleToy is my new audio iPhone app. It's a sampler that lets you capture sounds from the microphone or headset and play with it like an elastic band.
After I finished Thump, I wanted to make a simple small app and give it away. So I started playing around, with no particular direction, trying out different audio toy things in C++. During this exploration, I basically created the audio part of sampletoy, and decided it was really fun to capture sounds and then mess with them afterwards.
The DSP code, as usual, took less than a day to figure out, but the interface was considerably more time consuming (as with thump) I got a little carried away with some of the features, so it ended up taking more time than imagined, so now I have to charge for it (but not a lot!)
It's really made me think about building an xml based GUI for openframeworks, one that you can absolutely position everything, that you can put nice pictures into etc.
It was my mother's birthday on christmas day, so I wanted to make it snow indoors for her and the rest of the family.
You can push the snow around by jumping around infront of it, or if you hit the coloured snowflakes it will play out "White Christmas"
It also spells out words (when I press the secret button) and can of course be played with using msaremote.
Technical explanation: It's a basic particle system with some openCL vision/optical flow + a dash of perlin juice.
In other news, I went up to the Culture Lab at Newcastle University to run an introductory workshop on openframeworks, it was an adventure! They have awesome facilities (lasers, mo-cap, rapid prototyping! pro-tools studio(!)) and I saw some great ideas. I wish I did my masters there now!
At tent digital (part of tent digital) last week, we showed the multitouch sphere I've been working on. The sphere itself is a product by Pufferfish So we put a camera in it and some IR lighting. I wrote an interactive artwork thingy, which was basically a particle system that drove something called a Voronoi diagram.
Also, I reworked my iPhone app, thump to run on a multitouch table, with 3 separate grids, to allow 3 people to play it at once. I had some depth sensors to work out whether there was someone standing there, and for it to act accordingly.
Apologies for the blurry photos! Multitouch spheres don't take kindly to flash photography.